Views : 187 | Length : 00:11 | Added the 11/05/2008 | User : David Ostman
Description : This project started without a clear goal concepting in ZBrush as I went along using Arshlevon s Baseman basemesh The mesh was later retopologised for optimal memory use when sculpting At first it looked like it was going to be a ninja but the later...
Tags : high,
tech,
ninja,
character,
game,
textures,
photoshop,
modo,
maya,
zbrush,
model